MOONFLIGHT
Designer: Glenn Ford | Publisher: Man O’ Kent Games
Moonflight feels like the kind of game that denizens of the Bloodborne universe might play been vials. Large tarot cards and the air of plague doctors and other vaguely threatening city-mythic symbolism run throughout. Players take a deck that belongs to their doubly-named jack, and create a market in front of them. Turns are a simple case of playing cards from your hand, and building a better deck as you go. Making for increased hand limits, combo draws of cards, or generating extra cash. At the end of the round, all played is discarded. If you want to keep something useful out, like an improved hand size that you’ll draw into, you’ll need to place cards on it, face down to secure it in place.