TEMPEST RISING
Heading to the future for a very ’90s war
Slipgate Ironworks co-founder Frederik Schreiber and lead game designer Brandon Casteel
Developer Slipgate Ironworks
Publisher 3D Realms, Knights Peak
Format PC
Origin Denmark
Release April 24
How times change. The militarised rush for Tiberium in Command & Conquer used to seem dystopian, but in the ice-cold light of 2025 there’s something quaint about a global power struggle being so simple. Given the choice between salute-throwing techbro oligarchs or a good old-fashioned Tiberium harvester rolling by, it’s hard to say Westwood’s vision doesn’t look preferable.
This statement proves particularly true for Slipgate Ironworks, founded by a former C&C obsessive who used to “design the perfect base in my school books during class”. Many RTS references bleed into Tempest Rising, but for Frederik Schreiber and his team, the Brotherhood Of Nod is still god. “We’re extremely passionate about RTS games, but specifically the Westwood-Blizzard era,” Schreiber says. “What makes Tempest Rising feel like those games comes from that passion.”