DEAD MAN’S HAND Did kicking an enemy to the left and to the right really have to be separate cards? It’s a question you’re likely to find yourself asking as you play Knights In Tight Spaces, facing situations where one would mean an insta-kill and the other (the one you’re inevitably looking at) is just a dead draw. We don’t mind thinking our way out of tight corners, but with movement also restricted to specific cards and no way to mulligan, we rarely have the requisite tools to do so.