Redeploy, not fade away, redeploy, not fade away
Even though Elden Ring: Nightreign (p30) contradicts some of the root principles that have defined FromSoftware’s most acclaimed games over the years, it’s easy to imagine how it was given the green light. Having spent so many years meticulously constructing a setting as expansive as The Lands Between, it must be difficult to push it out to the world and then, one solitary DLC expansion excepted, simply leave it all behind. Why not revisit this place, taking all of that work and remixing it for another run, albeit from a slightly different angle? Clearly it cuts down on development costs, which no one is going to resist in this day and age, and it also means that FromSoftware fans don’t have to wait as long for another fix. If Nightreign doesn’t absolutely fly – and it might not with everyone, given its deviations – we can’t knock its development team for experimenting.