Strategy game
Old World
A 4X (Explore, Expand, Exploit and Exterminate) game? Management is all ears and demands Fraser Brown plays it.
SPECS
Minimum
OS: Ubuntu 18.04+ 64-bit
CPU: Intel Core i5 6400
Mem: 8GB
HDD: 10GB
GPU: Nvidia GeForce 770, AMD Radeon R9 290, Vulkan required
Recommended
OS: Ubuntu 20.04+ 64-bit
CPU: Intel Core i5 8500
Mem: 16GB
HDD: 14GB
GPU: Nvidia GeForce 1060, AMD Radeon RX 5500
T
he story of our first campaign in Old World, where we led our Greek civilisation to global domination, is equally the story of Rome, our greatest nemesis in this sprawling turn-based 4X. When we first met the Romans, they were extremely friendly, offering gifts and hospitality, but it was a poisoned chalice – literally. A sickness spread, and Roman gestures of friendship were the source. We demanded justice and compensation; Rome wanted war. It would take nearly 200 years until we got our revenge.
Despite using the language of Civilization – from workers to wonders – it should be starting to become clear that Soren Johnson and Mohawk Games’ take on the historical 4X formula is different from Firaxis’s approach. We still build cities, conquer other ones, develop the tiles around them, and along the way determine the cultural and scientific destiny of our civilisation. So, there are plenty of important similarities, which shouldn’t be a surprise, given that Johnson was also the lead designer of Civilization 4, but Old World feels like a meaningful evolution. And a very welcome one.