PERSPECTIVE
Alternate Reality
Notes from videogaming’s borders
ADRIAN HON
As Iapproach my third decade in the game industry, my natural curiosity about new technologies is now mixed with worry: that if I don’t learn them quickly enough, they might also bring about my obsolescence. I don’t want to be that person who refuses to use a new tool and declares that it’s the children who are wrong, so I keep wondering if now’s the time to pick up Godot or start getting serious about VR.
Specific technologies aren’t what keep me up at night, though. You can always adapt to them pretty quickly. It’s entirely new ways of working that are the most challenging to adopt, whether that’s going from working in an office to working remotely, or going from a single game release to making games as a service. And I think AI may be one of the biggest changes to game development in a long while.