Having built dystopias on the bottom of the sea and up in the clouds, it makes sense that Ken Levine’s next destination would be back where it all began in System Shock 2: out in the chilly void of space. Between the once-grand, now-flooded lobbies, the vintage-styled propaganda posters, and hands to which you do awful things in exchange for superpowers, Judas does look rather a lot like a BioShock game. But then that’s hardly a bad thing, is it?