Halls of Torment
Management loves the idea of a vast army hammering away at keys all day – Joshua Wolens thinks that’s his current day job.
SPECS
Minimum OS: Ubuntu 18.04 LTS CPU: 2.5GHz+, quad-core Mem: 4GB HDD: 4GB GPU: Intel Iris Xe, Nvidia GTX 970, AMD RX 570, Mesa 22+
Recommended OS: Ubuntu 22.04 LTS CPU: 3.5GHz+, quad-core Mem: 8GB HDD: 4GB GPU: Nvidia GTX 1070, AMD RX 570
The most obvious difference between Halls of Torment and its inspiration is that it expects you T to click to attack. No, sir, none of that Vampire Survivors laxity here. You’ll make inputs to hit enemies and you’ll like it. At least for the 10 seconds or so before you head into the settings menu and turn it off.
But there’s a reason Halls of Torment starts like that: it’s a mission statement. Yes, it’s saying, you’re one little guy against an army of hundreds, thousands, hundreds of thousands of other little guys, and yes, you’re sucking up experience gems by the bucketload, but this isn’t that other autobattler. This is something different, more deliberate, more considered, and altogether less slotmachiney than its razzle-dazzle forebear. This is Vampire Survivors with a heavy Diablo gloss. It’s exactly as dangerous for your time and productivity as it sounds.