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Coming from a one-parent family meant that new games were often a commodity my mum couldn’t justify. I’d often buy budget games with the pocket money I occasionally received, but they weren’t always very good. That changed with Codemasters as I was rarely disappointed with its games and they often seemed to score well in Amstrad Action. After falling in love with Dizzy, I decided to make my life’s mission to collect every Codemasters budget game. Only to find that not every title was released on my trusty Amstrad.

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Retro Gamer
Issue 288
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Other Articles in this Issue


retro GAMER
THE RETROBATES
WHAT’S YOUR FAVOURITE CODEMASTERS GAME?
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Flow state
I have always been an introvert. I was
HOWELL IVY PASSES
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PHONE HOME
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WORMS GET UPDATED
W orms creator Andy Davidson recently revealed that
This could be our year
1 982 was the best year ever and
The end game
E very generation of gaming is actually the
Pixel Arcadia
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MARCH 1980
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REVIVALS
40 Years Cade Masters
CODEMASTERS WAS LAUNCHED AS ‘ANOTHER’ BUDGET-GAME PUBLISHER IN 1986, BUT THE FIRM WOULD SOON ESTABLISH ITSELF AS A UK DEVELOPER OF DISTINCTION, EXPANDING INTO THE CONSOLE MARKET AND STILL GOING STRONG TODAY, FOUR DECADES ON. JOIN US AS WE REMEMBER THE ERAS THAT DEFINED THE STUDIO
DAVID DARLING
DAVID WAS THE COFOUNDER OF CODEMASTERS ALONG WITH HIS BROTHER, RICHARD, IN 1986
PHILIP OLIVER
PHILIP AND ANDREW OLIVER PRODUCED MANY SIMULATORS FOR CODEMASTERS AND MANY MORE GAMES BESIDES
ANDREW GRAHAM
ANDREW WROTE MICRO MACHINES FOR THE NES AND WORKED ON THE GAME GENIE CHEAT PERIPHERAL
GAVIN RAEBURN
GAVIN HEADED UP THE DIRT, GRID AND F1 SERIES OF GAMES AND IS NOW CEO AND HEAD OF STUDIO AT LIGHTHOUSE GAMES
ROD COUSENS
ROD WAS CEO OF CODEMASTERS FROM MAY 2005 TO MARCH 2015.
Sensible Soccer
FITTING IN WITH FOOTBALL
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» RETROREVIVAL » GAME BOY » 1993 » HAL
MARATHON
TODAY, BUNGIE’S NAME IS SYNONYMOUS WITH FIRST-PERSON SHOOTERS. IT DIDN’T BEGIN WITH HALO OR DESTINY HOWEVER, BUT RATHER AN ICONIC SERIES OF MAC GAMES THAT DEBUTED IN 1994. THIS IS THE STORY BEHIND THE FIRST MARATHON GAME BY THE PEOPLE THAT MADE IT
MULTI-MARATHON
20-ODD YEARS OF BUNGIE SEQUELS
Mario Party 2
HUDSON SOFT LEVELS UP
Afrika
IT’S GONNA TAKE A LOT TO DRAG ME AWAY FROM YOU
FEATURED
AMSTRAD ACTION #74
COVERTAPES LET YOU TRY ALL KINDS OF INTERESTING GAMES, FROM SMASH-HIT ARCADE CONVERSIONS, TO SLOWER ADVENTURES AND BIZARRE EXPERIMENTAL ONE-OFFS. ALL OF THOSE, AND A COUPLE OF KILLER APPLICATIONS, ARE ON SHOW FOR THE AMSTRAD IN THIS MONTH’S COVERMOUNT CORNER. ENJOY
ROWAN SOFTWARE
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GAMES TO DISCOVER
FROM CONVERSIONS TO FLIGHT SIMS
FISH
HAVING ESTABLISHED ITSELF WITH FANTASY-BASED ADVENTURES, MAGNETIC SCROLLS DIPPED ITS TOES IN ABSURDIST COMEDY WITH THIS PISCINE TALE OF INTERGALACTIC INTRIGUE. WHO BETTER THAN YOUR SINCLAIR’S CHIEF PUN WRITER PHIL SOUTH TO HELP BRING IT TO LIFE?
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SEGA’S 16-BIT CONSOLE NOT ONLY OFFERED ARCADE CONVERSIONS THAT FELT ON PAR WITH THE ORIGINAL ARCADE EXPERIENCE, BUT SOMETIMES EVEN OFFERED SIGNIFICANT EXTRAS. IF YOU’RE ABLE TO ADD THE FOLLOWING TEN GAMES TO YOUR COLLECTION YOU WON’T BE DISAPPOINTED
ULTIMATE GUIDE PUNCH OUT!!
LIKE SO MANY OF NINTENDO’S BEST GAMES, SUPER PUNCH-OUT!! BUILDS A COMPELLING EXPERIENCE FROM A SIMPLE GAME MECHANIC. CARRYING THE ORIGINAL ARCADE GAME’S PUZZLE-LIKE BOSS-RUSH DESIGN INTO THE 16-BIT ERA, IT REMAINS ONE OF THE CLEAREST EXPRESSIONS OF NINTENDO’S GAMEPLAY-FIRST PHILOSOPHY TODAY
THE CONTENDERS
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PROFESSIONAL WRESTLING AS A VIDEOGAME GENRE IS AS RICH AND AS OUTRAGEOUS AS ITS SOURCE MATERIAL. THIS N64-INSPIRED OFFERING ENCAPSULATES THE CREATIVE ELEMENTS OF THIS UNIQUE SPORTS SUBGENRE, AND A SOLE DEVELOPER SITS BEHIND THE DESK OF THIS WRESTLING EMPIRE
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SOON AFTER COMPLETING THE DEVELOPMENT OF GOLDENEYE 007, ITS TEAM STARTED PUTTING TOGETHER IDEAS FOR AN FPS WITH AN ORIGINAL IP AND A FEMALE PROTAGONIST. PERFECT DARK CREATORS MARTIN HOLLIS AND DAVID DOAK EXPLAIN HOW THEY BETTERED BOND
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ZANY WORLDBUILDING CAPITALISM SIMULATOR THE SIMS HAS BEEN A MAINSTAY OF POPULAR CULTURE FOR MORE THAN A QUARTER-CENTURY. A CORE ELEMENT OF THE SERIES’ SUCCESS IS JERRY MARTIN’S DIVERSE ARRAY OF PLAYFUL, KOOKY MUSIC, WHICH HAS SERVED AS THE SOUNDTRACK OF MANY CHILDHOODS AROUND THE WORLD
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SONY’S FIRST HANDHELD WAS AN AMBITIOUS ACHIEVEMENT THAT MIXED GAMING WITH MULTIMEDIA PLEASURE. IT WAS ALSO FULL OF WEIRD AND WONDERFUL GAMES, WITH PATAPON BEING A BRILLIANT EXAMPLE OF THE CREATIVITY THAT COULD BE FOUND ON THE CONSOLE
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